On Monday Phoebe presented her project in class and it seemed like it was coming along very well. I was impressed by how good it looked and how far along it was in its development. She developed a game that is meant to educate the player on the history of crime and punishment in England through a series of decisions and clickable options. The player takes the role of a person in the court trying to put forth evidence that will bring the right verdict on the accused. Choosing the right option will continue the game, whereas a wrong answer will force you to go back and choose a different answer. Between these decisions there are information panels that provide the historical information that explains why the right answer is actually right. In her presentation Phoebe mentioned that she was playing around with leaving these screens up until you click them or having them be timed. When I was playing around on the game I really liked the click to advance method because it gave me as much time as I needed to read it, so I am glad that she eventually decided on that method. These information screens are a great idea to bring about the educational aspect to this project. Without these screens the game would end up being a memorization game and the player would end up playing and not learning anything from the experience. The look of the game, as well as the music and sound effects are impressive and makes the gameplay experience more enjoyable, and it is evident how much time was put into perfecting the look and feel of the game.
The only issue that I had while playing the game was that after I had completed both of the sections I could not access the third section that was unlockable. I remember in her presentation that Phoebe said that she was still working on some aspects of the game, so I am assuming that this is the reason why this issue occurred.
Overall I was impressed with Phoebe’s project and found the game interesting. I have taken the Crime and Punishment class that she mentioned as an inspiration for this project and can see how the information has carried over from that class into this assignment. Phoebe’s project is a good example of a digital humanities project because it combines the digital and the humanities aspect very well. One of the keys in the digital humanities is how to apply digital techniques in teaching and I think that this project achieves that. With more and more teaching being done online or on a computer it is safe to assume that educational games may become one of the more popular ways of teaching students in the near future.